#include "colors.inc" camera { location <3, 1.3, 3> look_at <-0.2, 0.3, -1> } sphere { <0, 0.8, 0>, 1.2 pigment { color White filter 1 } finish { diffuse 0.2 ambient 0.3 reflection 0.1 specular 0.8 roughness .01 } interior { ior 3 } } sphere { <0, 0, 0>, 8 pigment { color White filter 1 } finish { diffuse 0.2 ambient 0.1 reflection 0.5 specular 0.6 roughness .1 } interior { ior 8 } } plane { y, -1 texture { pigment { checker color White, color Black } finish { diffuse 0.4 ambient 0.2 phong 1 phong_size 100 reflection 0.5 } } } light_source { <2, 10, -5> color White spotlight radius 15 falloff 18 tightness 10 area_light <1, 0, 0>, <0, 0, 1>, 2, 2 adaptive 1 jitter point_at <0, 0, 0> }